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Memories I played with my father ... Gessen Management Sim Arcade Tycoon: Simulation -and the person also father [Developer interview]

An interview with the developer of the new indie game I m worried about this project. This time, we will deliver a mini-in-tavy to the Game Center management simulation Arcade Tycoon: Simulation , officially released on October 14 for PCs for Vincent and Vincent development.

This work is a game center management simulation that freely places arcade chassis, toilet, ATM, etc. as the owner of the game center. Campaign stage, sandbox mode, many random events, etc. are characterized by different 12 goals. Customered to Japanese.

Subway Surfers Gameplay PC - First play Arcade Tycoon: Simulation is delivered for 1,320 yen.

  • First of all, please introduce yourself. What is your favorite game?

Nigel Hello. It is Nigel who is a development leader in this work. This work was built with four people.

I remember I was playing Rollercoaster Tycoon day and night. It was a wonderful game. The game machine I played for the first time was playing Remissions and Gauntlet with Sinclair ZX Spectrum, which brother had. The game console I got for the first time was Mega Drive, and it was Beast King that I played for the first time. This was a very good game.

It is Biohazard Re: 2 that I was really wonderful in the recently playing game. I am a big fan of the Biohazard series. Also, when I was a child, I went to the game center with my father, but we were able to clear Pumping World and Golden Ax with one coin. Unfortunately my father has made the other world when I was young, but still I often remember that I played at the game center with his father.

-Why did you start developing this work?

Nigel I have held the Retro Game Charity Event in the United Kingdom to help indie game developers and students. It was possible to prepare a total of 100 pinball machines, arcade cases, VR equipment, retro game consoles, about 12 meters to inflate with air. I have always been interested in game development and made a map for LEFT 4 DEAD and published on the website. If you try a little research, we noticed that there is no management simulation game of the game center, and all of these were triggered by this work development.

  • Please tell me the characteristics of this work.

There are many Nigel. This work has a sandbox and a total of 12-stage campaign mode, and each level has several goals. There is also a humor in this work, and UFO, aliens and offenders will destroy the game center made by the player. Above all, there is no other game that operates the game center, so it is also a feature.

  • What kind of person do this work do you want to play?

Nigel The main man playing this work is a 10-14-year-old man who understands humor and is a 30-40 generation man who enjoys nostalgic. People in the age group tend to try to play this work very seriously, but this work was purely fun and I made it and I wanted to have fun learning about business people with young generation people. Money management, earnings, salary, spending, purchasing, personnel expenses, etc.

  • Is there a work affected by this work?

Nigel I was able to play Theme Park , Theme Hospital , Theme Hospital and Rollercoaster Tycoon as a kid. All of these are 2D and there are humories with dot paintings, so it can be said that this work is affected by a large game.

  • Did you have an impact on development by new coronavirus?

Nigel No, everyone was working from home, so there was no impact.

  • Is it okay to deliver and monetize this work?

Nigel Yes, please do it.

  • Lastly, please give a message to the Japanese reader.

Nigel This worked five years to come here. I m glad to enjoy this work for everyone. I would like to be the best support to write a review, so please give me it. I will continue updating in the future.

Also, the day before the launch of this work, I became a father. And Japan is the third largest country of this work. Thank you very much.

--thank you very much.

◆ About attention indie mini questions This series is a serialized plan that interviews the works with indie led by indie led by release immediately after release. Questions are formatted to format a regular serialization, and we aim to deliver the voices of many developers as much as possible. Enjoy more than 500 other interview articles.


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