In almost every League of Legends goals, there is usually one side of the most interesting map than the other. In most of them, the blue side dominates a little , as it has the chance to choose the strongest available champion. The goal is considered interesting when the dominant characters have clear counters, allowing the red side to be viable from the point of view to take a counter .
MOB is considered balanced if the blue side is between 50 and 51% victory rate, sometimes 49% is also considered balanced. There were some goals in which the red side was favored, but not necessarily more interesting . In the worlds where this happened the blue side ended with 52.5% of wins, which is enough to consider him op for the criteria of Riot Games.
Why is the blue side OP?
If the blue side was so strong during these Worlds editions is largely due to Yuri . The magic cat has managed to rot the competitive scenario thanks to its connection mechanism, which makes it difficult to give Counter . You don't have to have a Bot lane winner so that it shines, because Counterpick can be done on a solo route or, even better, in the jungle. So Yuri will leave your ADC to go wandering with the jungle, either to get a goal or support another route.
Since she is unreachable, he does not receive damage in area, allowing her to join a new ally if the first one dies. So your cure usually allows your team to take advantage if the fight lasts long , especiallyAt the beginning_ or _in the game, when there is not so much damage to totally eliminating a champion very quickly. Yuri's Ultimate, which is also a formidable group fighting tool, is just the icing on the cake. And when you know the power of her, the fact that it is just an extra makes the champion even more terrifying.
So Yuri is a first safe choice , as it cannot be punished. This forces the team from the red side to ban it . Therefore, this means that they literally play with a banishment less . Now we should add the second champion of these worlds that had a problem: Caitlyn . Plover sheriff was a very good choice, providing a good route phase and at the same time flexible enough to not be completely -focused.
The duo Lucian/Name appeared shyly in the final stretch of the tournament, which balanced things a little more, forcing the blue side to think about these banks as well. However, the red side ended up playing on average with a banning and a half less (two during the Yuri/Wait period, then a rebalancing with only Yuri ban, as the World Cup ended with Lucian's dominion /Name).
If counts only better matches of five in which each team won at least one round, we reached a result of 11 wins to the blue side against the red side . Seeing this, one might think that the red side is not a great disadvantage , but this needs to be analyzed with another statistics: None Losing team chose to stay on the red side , even if I had already won a match playing from there.
Here the statistics are misleading and at the same time revealing. The teams that won an MD5 in the World Cup were the ones that played best on the red side, but the latter was not necessarily the best side, despite its higher victory rate. It is also very proven that all teams have trained more to play on the red side than on the blue side, because knew that if they would come in front, they would have to play this side , thus allowing the red side had a better victory rate.
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